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Rendering is available both locally and over network.
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If MultiScatter does not find license file it switches itself to Rendernode mode and only can open and render files created with MultiScatter Workstation. Workstation can be used only when license is properly installed, and provides access to all MultiScatter options. Users are provided with the same installation file for both Workstation and Render node Please make sure you downloaded latest version of the plug-in from our forum. Main differences of MultiScatter in comparison to VrayScatter MultiScatterTexture may be applied both to the MultiScatter objects and to any other objects at the sceneīelow video is done with VrayScatter for 3ds max (first generation of our scattering system for 3ds max) in year 2008 on Xeon E5205 4Gb RAM machine, as a single scene
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MultiScatterTexture is able also to define different colour tones for the mixing materials, maps, etc. There can be, for example, different tones of leaves in a forest or various colours of cars at the parking area. This card helps to create uncountable amount of various tones to gain a more realistic appearance of the scenes with huge number of similar objects. MultiScatter includes integrated procedural map - MultiScatterTexture. The support of 64-bit systems and multi core processing allows MultiScatter to create and render, for example, forest or even a city in a blink of an eye. Now with MultiScatter it is possible to create the whole forest of wind-shaken woods. Support for Animated objects and VRayProxy allows creating huge amounts of animated objects. This allows the application of polygon models without missing productivity and capacity of RAM. Another outstanding MultiScatter ability is uploading and downloading from VRayProxy memory if needed (as and when necessary). Those very 500 000 objects are created in only 2 seconds before rendering. The most exciting feature of MultiScatter is a quick generation of an array of objects right before rendering. Now, if it is created with MultiScatter and still containing the same 500 000 objects the scene can take just 250Kb. The scene containing 500 000 identical objects created with 3ds max 2008 occupies 1400Mb of HDD space. MultiScatter is created to solve these problems. Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on HDD, consumes a lot of time for loading, and it is very hard to work with. It is possible to create complicated scenes with a huge amount of scattered objects easy and quickly with the aid of this plug-in.
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MultiScatter is a plug-in for 3ds max which works with V-Ray, Mental Ray, Corona, Octane, Maxwell, FStormRender (others can be added by using our SDK, please contact us).
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